[Request] Timeline "reversed" event?
Is it possible to add "Reversed" event to Timelines? It would be very useful to do things when timeline is fully reversed.
Why don't you add this from the beginning? This functionality was in UE3 matinees.
asked Sep 02 '14 at 08:03 PM in Blueprint Scripting
The issue is the Timeline's variable (NewTrack0) isn't being fed into the SetVisibility. Try something like this.
Set the light back to visible, but change the Brightness to 0. Use a Set Brightness node, it will take a float for the value.
In the Timeline, set the Time to whatever time you like (mine is 2 seconds) and the Value to what Brightness you would like (mine is 10,000). Then plug the FloatTrack into the NewBrightness.
I hope that helps. If you have any other questions please feel free to ask.
answered Sep 03 '14 at 02:30 PM
TJ V ♦♦ STAFF
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