Can I Import a Skyrim character and hkx files into 3dsmax10 then export them to work for UE4?

I’d like to use the meshes/animations from skyrim, import them in 3dsmax2010 then export them for use in UE4. I’m importing the skeleton and whatnot in 3dsmax using the niftool plugin, and converting the animations from their normal .hkx format to .kf for import into 3dsmax.
This is mostly from tutorials that I’ve seen on youtube but they were focused on skyrim, and nothing else. So what I’d like to know is, if it will actually work, and if it’s worth going through all the trouble. I know that I can export the files from 3dsmax to .fbx for use with UE4, but will it also export the animations and meshes with it correctly for use in UE4 ? what I basically want is for the generic animations(running/walking/jumping) to import correctly into UE4 but at the same time I also want to get the exact same character that I play with in Skyrim into UE4, and by this I mean my character how it looks in-game. (skin color/face/body etc)

PS: I’ve only started using 3dsmax/UE4 a couple of days ago, so I don’t really know a ■■■■ at the moment, but I’m more than willing to learn.
PPS: Can the same technique be used for UDK 3 ?

Any help would be appreciated.

Quite simply this would depend on what you have as files. If you’ve got the animations, rig, and mesh in Max and you can cycle through the animations you can export this to FBX to import into UE4. All the other stuff that you mentioned before this does not apply to UE4 because it will not natively accept those files.

When you export the character with the animations make sure that the FBX checkbox for animation is checked. When you import into UE4 make sure that the check box for animations is checked.

As far as the textures and getting the character to work correctly in UE4 you’ll need to setup a material for your character and make sure that you setup the Anim Blueprint to handle all your animations.

Thank you!

Tim

Thanks for the answer, I pretty much got the same reply from other ppl that I asked regarding this, so I guess I’ll have to find some other way to do it.