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how to cancel AddTorque() ?

hi all,

I started with ball game c++ template. I want to imediately cancel the ball movement when i call my StopBallMovement() function . here is my function to move the ball :

 void ABallBall::MoveForward(float Val)
         // find out which way is forward
         const FRotator Rotation = Controller->GetControlRotation();
         const FRotator YawRotation(0, Rotation.Yaw, 0);
         // fVector mouvement 
         const FVector Direction = FRotationMatrix(YawRotation).GetUnitAxis(EAxis::Y);
         Ball->AddTorque(Direction * Val * RollTorque  );


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asked Sep 02 '14 at 11:25 PM in C++ Programming

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