Blueprint which always in "modified" state
I have a blueprint which based on my class derived from AActor and have component which derivied from UMovementComponent. In Constructor of my Actor I'm initializing my movement component:
Now if I'm opening my blueprint (in blueprint editor), which based on AShip, it will always be marked as modified. Even if I haven't done anything.
Fixed in 4.5
answered Oct 09 '14 at 11:00 PM
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