x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Blueprint which always in "modified" state

I have a blueprint which based on my class derived from AActor and have component which derivied from UMovementComponent. In Constructor of my Actor I'm initializing my movement component:

 AShip::AShip(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP)
 {
     m_RootPrimitive = PCIP.CreateDefaultSubobject<UPrimitiveRoot>(this, TEXT("PrimitiveBase"));
     m_MoveComponent = PCIP.CreateDefaultSubobject<UShipMovementComponent>(this, TEXT("ShipMoveComponent"));
 
     RootComponent = m_RootPrimitive;
 
     m_MoveComponent->UpdatedComponent = m_RootPrimitive;
 
     Material = NULL;
     PrimaryActorTick.bCanEverTick = true;
 }
 

Now if I'm opening my blueprint (in blueprint editor), which based on AShip, it will always be marked as modified. Even if I haven't done anything.

Product Version: Not Selected
Tags:
more ▼

asked Sep 03 '14 at 01:25 AM in Bug Reports

avatar image

Alanir
211 15 22 32

avatar image MadScorp Sep 03 '14 at 03:55 AM

I have the same problem. If i create a component with CreateDefaultSubobject in my base class. Then blueprint (driven from that class) ALWAYs marked as "changed" when i open it in editor.

avatar image Yoyogi Sep 03 '14 at 01:41 PM

Hello there, I have the same problem too, but working on BP directly, without writing a single line of code : https://answers.unrealengine.com/questions/81800/blueprint-marked-as-changed-without-actually-chang.html

Glad to know I'm not alone :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Fixed in 4.5

more ▼

answered Oct 09 '14 at 11:00 PM

avatar image

Alanir
211 15 22 32

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question