Change the details of a game's shipping executable

Hi,

Even though I filled all the details in the Project Settings in, my game’s executable still displays Epic’s default values and I can’t find a config in which I could change it. The DefaultGame.ini contains the correct details, but they’re not being used for the exe.

This is how it looks:

287989-capture.png

Thanks for any suggestions!

Hello,

FIRST BEFORE YOU START MAKE COPPY. (if you don’t have source controll)

Than see:

Listen,

the project’s name is the way it’s supposed to be. All the details in the Project Settings are set to my liking, it’s just not putting them into the details of that executable.

Well,

try

Engine.ini

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/PirateWars419")

Or see here:

No such file as ‘Engine.ini’

There must be in YOURPROJECTDIRECTORY/Config

if no than try to generate VS project files

you mean ‘DefaultEngine.ini’

Yes, sorry

Well, the things you mentioned are not there.

Than add it and see if it works.

It doesn’t

Thats only bootstrap executable what it does is checks if system is suitable to run your game and show information to the user. It needs to be done this way as exe would show cryptic-to-user missing dll error generated by the system. the real executable is in binaries and that the one who should have the proper version information.

I would potentially call it a bug? you might try to report it as i think version should be edit with it to together with icon, they might explain you via email way they don’t do that. Work around for this would be editing rc2 data in that executable (theres software for that) but im not sure if this is legal by EULA.

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