Animation- Root Motion, apply small movement each tick
I'm looking for where I should do this. It can be either C++ or Blueprint.
I want to apply set location to the root, while a root motion jump animation i splaying. The physics is set to flying, so it works fine, and then back to walking at the landing from events on the montage.
This works fine for a perfect distance. I want to be able to apply a "tweak" amount of distance, both vertically and horizontally. I all ready have the starting and landing locations, so I know the difference between the default space covered from the root motion animation and the amount I want it to actually cover.
Where, and how do I go about applying a little bump to the root location? I don't know where you can grab the time remaining on the Montage after it's called and where I should check it. Is there a task or something I could spawn in C++ that would run the montage and then tick on each frame?
I'm open to Blueprint also, if it's possible in there. I am getting the locations in C++ though and intend to call the jump montage from the movement code in C++.
asked Sep 03 '14 at 04:12 AM in Using UE4
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