Import ShaderFX Material into UE4
3DS Max, Maya and Maya LT 2015 have DirectX11 Shader FX Material support. which can be exported to other application. I would like to know if they can be imported into UE4 and how. The ShaderFX material editor look a lot like the UE4 material editor. The materials can be exported as .sfx and .fx files.
more info : (skip to 14:00) https://www.youtube.com/watch?v=FHovZ4fBCJc
asked Sep 03 '14 at 08:31 AM in Everything Else
Out of the box, this cannot be done. But I guess if someone has a good enough knowledge importing assets, should be able to write a custom importer, to read the output of ShaderFX and create the Material and necessary components in UE4. As UE4 supports the writing of custom importers, in plugins.
answered Nov 05 '14 at 04:24 AM
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