can we simulate a network latency between client and server?
Is there any console command or tips to simulate a network latency between clients and server?
asked Sep 03 '14 at 08:35 AM in Blueprint Scripting
Check out this blog post: https://www.unrealengine.com/blog/finding-network-based-exploits
It details some console/config commands to simulate latency, packet loss, etc.
answered Dec 22 '14 at 03:38 PM
in game, press ~ for console, (try pause break brefore, if the console won't popup)
answered Feb 28 '18 at 09:12 PM
If you happen to be on Mac then you can use XCode Network Link Conditioner which is about the best tool I've come across for this kind of thing.
Linux you can use 'ipfw'. This is a little more tricky to setup but there are plenty of examples via google
Windows there are various tools, some better than others but this works well: https://jagt.github.io/clumsy/index.html
answered Sep 03 '14 at 09:13 AM
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