Hi, why when I build my project for WindowsClient with UnrealFrontend, I get this AutomationTool error?
Running AutomationTool...
Program.Main: Running on WindowsHostPlatform
Program.Main: Executed from AutomationToolLauncher (C:\Users\John\AppData\Local\assembly\dl3\2VHZLXMZ.1AE\6NO86CK5.N87\95786e4d\85bde63c_59c8cf01\AutomationTool.exe)
Program.Main: CWD=C:\Program Files\UnrealEngine\Engine\Binaries\DotNET
Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/John/Documents/Unreal Projects/UltimateArena/UltimateArena.uproject -noP4 -platform=WindowsClient -clientconfig=Development -serverconfig=Development -nocompile -build -skipcook -NoCompile
Automation.Process: IsBuildMachine=False
Automation.Process: ShouldKillProcesses=True
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.EXE=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/UnrealEngine
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/UnrealEngine/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UnrealEngine/Engine/Programs/AutomationTool/Saved
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs)
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.EXE=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/UnrealEngine
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UnrealEngine/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UnrealEngine/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual 12.0\Common7\Tools
WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\John\AppData\Local\Temp\HarvestEnvVars.txt
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\AppData\Local\Temp\HarvestEnvVars.bat=True
CommandUtils.Run: Run: C:\Users\John\AppData\Local\Temp\HarvestEnvVars.bat
HarvestEnvVars:
HarvestEnvVars: C:\Program Files\UnrealEngine\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
HarvestEnvVars:
HarvestEnvVars: C:\Program Files\UnrealEngine\Engine\Binaries\DotNET>set 1>"C:\Users\John\AppData\Local\Temp\HarvestEnvVars.txt"
CommandUtils.Run: Run: Took 0.3002508s to run HarvestEnvVars.bat
CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
CommandEnvironment.LogSettings: Command Environment settings:
CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/UnrealEngine/Engine/Programs/AutomationTool/Saved
CommandEnvironment.LogSettings: HasCapabilityToCompile=True
CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/UnrealEngine
CommandEnvironment.LogSettings: LogFolder=C:/Program Files/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs
CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
CommandEnvironment.LogSettings: MsDevExe=
CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
CommandEnvironment.LogSettings: TimestampAsString=2014-09-04_19.03.56
CommandEnvironment.LogSettings: UATExe=C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.EXE
ProjectUtils.CleanupFolders: Cleaning up project rules folder
Automation.Process: Compiling scripts.
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\John\AppData\Local\assembly\dl3\2VHZLXMZ.1AE\6NO86CK5.N87\e91c38f2\018c6e3f_59c8cf01\AutomationScripts.Automation.dll
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\John\AppData\Local\assembly\dl3\2VHZLXMZ.1AE\6NO86CK5.N87\94cbf04f\b1492843_59c8cf01\Win.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Users\John\AppData\Local\assembly\dl3\2VHZLXMZ.1AE\6NO86CK5.N87\94cbf04f\b1492843_59c8cf01\Win.Automation.dll.
Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Users\John\AppData\Local\assembly\dl3\2VHZLXMZ.1AE\6NO86CK5.N87\94cbf04f\b1492843_59c8cf01\Win.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\John\AppData\Local\assembly\dl3\2VHZLXMZ.1AE\6NO86CK5.N87\f8c36b93\eb0e2740_59c8cf01\Android.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Users\John\AppData\Local\assembly\dl3\2VHZLXMZ.1AE\6NO86CK5.N87\f8c36b93\eb0e2740_59c8cf01\Android.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\John\AppData\Local\assembly\dl3\2VHZLXMZ.1AE\6NO86CK5.N87\b068d221\5b13b840_59c8cf01\HTML5.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Users\John\AppData\Local\assembly\dl3\2VHZLXMZ.1AE\6NO86CK5.N87\b068d221\5b13b840_59c8cf01\HTML5.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\John\AppData\Local\assembly\dl3\2VHZLXMZ.1AE\6NO86CK5.N87\90117f74\735b9041_59c8cf01\IOS.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Users\John\AppData\Local\assembly\dl3\2VHZLXMZ.1AE\6NO86CK5.N87\90117f74\735b9041_59c8cf01\IOS.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\John\AppData\Local\assembly\dl3\2VHZLXMZ.1AE\6NO86CK5.N87\c26ab474\6df11842_59c8cf01\Linux.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from C:\Users\John\AppData\Local\assembly\dl3\2VHZLXMZ.1AE\6NO86CK5.N87\c26ab474\6df11842_59c8cf01\Linux.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\John\AppData\Local\assembly\dl3\2VHZLXMZ.1AE\6NO86CK5.N87\2319266f\daa79d42_59c8cf01\Mac.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Users\John\AppData\Local\assembly\dl3\2VHZLXMZ.1AE\6NO86CK5.N87\2319266f\daa79d42_59c8cf01\Mac.Automation.dll.
Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
Platform.InitializePlatforms: Creating placeholder platform for target: PS4
Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
CommandUtils.InitP4Support: Initializing AllowSubmit.
CommandUtils.InitP4Support: AllowSubmit=False
CommandUtils.InitP4Support: Initializing P4Enabled.
CommandUtils.InitP4Support: P4Enabled=False
CommandUtils.InitP4Support: P4CLRequired=False
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\John\Documents\Unreal Projects\UltimateArena\UltimateArena.uproject
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in mscorlib: Requested value 'WindowsClient' was not found.
Stacktrace: at System.Enum.TryParseEnum(Type enumType, String value, Boolean ignoreCase, EnumResult& parseResult)
at System.Enum.Parse(Type enumType, String value, Boolean ignoreCase)
at AutomationTool.ProjectParams.SetupTargetPlatforms(CommandUtils Command, List`1 OverrideTargetPlatforms, List`1 DefaultTargetPlatforms, Boolean AllowPlatformParams, String[] PlatformParamNames) in c:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\ProjectParams.cs:line 144
at AutomationTool.ProjectParams..ctor(String RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 DirectoriesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, List`1 ServerTargetPlatforms, Nullable`1 Build, Nullable`1 Cook, String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookOnTheFly, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 Rocket, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 OBBinAPK, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds) in c:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\ProjectParams.cs:line 366
at BuildCookRun.SetupParams() in c:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 50
at BuildCookRun.ExecuteBuild() in c:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39
at BuildCommand.Execute() in c:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37
at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in c:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 367
at AutomationTool.Automation.Process(String[] CommandLine) in c:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 335
at AutomationTool.Program.MainProc(Object Param) in c:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 160
at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in c:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\Utils.cs:line 631
at AutomationTool.Program.Main() in c:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 107
Program.Main: ERROR: Requested value 'WindowsClient' was not found.
ProcessManager.KillAll: Trying to kill 0 spawned processes.
Program.Main: AutomationTool exiting with ExitCode=1
Domain_ProcessExit
ProcessManager.KillAll: Trying to kill 0 spawned processes.
AutomationToolLauncher exiting with ExitCode=1
copying UAT log files...
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
BUILD FAILED