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[Crash - Repro - Logs] Connecting To Emissive Input While Previewing Node Causes Crash

Seems to reproduce regularly on my end.

Steps To Reproduce:

  • Create a material, ensure it has a texture sampler somewhere in it.

  • Play around for a while (seriously).

  • 'Preview' the texture sampler node.

  • Plug something into the emissive channel input.

  • Receive following crash:


    Unknown exception - code 00000001 (first/second chance not available)

    Assertion failed: TextureReferenceIndex != INDEX_NONE [File:d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\materials\HLSLMaterialTranslator.h] [Line: 2435] Material expression called Compiler->Texture() w

    KERNELBASE + 37901 bytes UE4Editor_Core + 3095148 bytes UE4Editor_Core + 1661722 bytes UE4Editor_Core + 1541808 bytes UE4Editor_Engine + 13061682 bytes UE4Editor_Engine + 12268973 bytes UE4Editor_Engine + 12760863 bytes UE4Editor_Engine + 12767278 bytes UE4Editor_Engine + 12262891 bytes UE4Editor_Engine + 12760863 bytes UE4Editor_Engine + 12767355 bytes UE4Editor_Engine + 12771101 bytes UE4Editor_Engine + 12275214 bytes UE4Editor_Engine + 13070607 bytes UE4Editor_Engine + 12869375 bytes UE4Editor_MaterialEditor + 805707 bytes UE4Editor_MaterialEditor + 893646 bytes UE4Editor_MaterialEditor + 893728 bytes UE4Editor_UnrealEd + 3561210 bytes UE4Editor_GraphEditor + 970157 bytes UE4Editor_GraphEditor + 1358996 bytes UE4Editor_Slate + 795079 bytes UE4Editor_Slate + 727433 bytes UE4Editor_Core + 2503749 bytes UE4Editor_Core + 2422753 bytes UE4Editor_Core + 2508174 bytes UE4Editor_Core + 2410066 bytes user32 + 105425 bytes user32 + 104666 bytes UE4Editor_Core + 2509366 bytes UE4Editor!FEngineLoop::Tick() + 2877 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2080] UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133] UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Log attached: link text

Product Version: Not Selected
earth.zip (17.0 kB)
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asked Sep 03 '14 at 12:35 PM in Bug Reports

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815 60 97 140

avatar image Adam Davis STAFF Dec 11 '14 at 07:18 PM

Hi TheJamsh,

Is this still occurring for you in the 4.6 build of the editor?

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Hi TheJamsh,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance. Thank you.

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answered Dec 16 '14 at 07:55 PM

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