[Crash - Repro - Logs] Connecting To Emissive Input While Previewing Node Causes Crash

Seems to reproduce regularly on my end.

Steps To Reproduce:

  • Create a material, ensure it has a texture sampler somewhere in it.

  • Play around for a while (seriously).

  • ‘Preview’ the texture sampler node.

  • Plug something into the emissive channel input.

  • Receive following crash:

    !Id:c87a4f3d7a5d659fb91c8aa4bafe74fd

    Unknown exception - code 00000001 (first/second chance not available)

    Assertion failed: TextureReferenceIndex != INDEX_NONE [File:d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\materials\HLSLMaterialTranslator.h] [Line: 2435]
    Material expression called Compiler->Texture() w

    KERNELBASE + 37901 bytes
    UE4Editor_Core + 3095148 bytes
    UE4Editor_Core + 1661722 bytes
    UE4Editor_Core + 1541808 bytes
    UE4Editor_Engine + 13061682 bytes
    UE4Editor_Engine + 12268973 bytes
    UE4Editor_Engine + 12760863 bytes
    UE4Editor_Engine + 12767278 bytes
    UE4Editor_Engine + 12262891 bytes
    UE4Editor_Engine + 12760863 bytes
    UE4Editor_Engine + 12767355 bytes
    UE4Editor_Engine + 12771101 bytes
    UE4Editor_Engine + 12275214 bytes
    UE4Editor_Engine + 13070607 bytes
    UE4Editor_Engine + 12869375 bytes
    UE4Editor_MaterialEditor + 805707 bytes
    UE4Editor_MaterialEditor + 893646 bytes
    UE4Editor_MaterialEditor + 893728 bytes
    UE4Editor_UnrealEd + 3561210 bytes
    UE4Editor_GraphEditor + 970157 bytes
    UE4Editor_GraphEditor + 1358996 bytes
    UE4Editor_Slate + 795079 bytes
    UE4Editor_Slate + 727433 bytes
    UE4Editor_Core + 2503749 bytes
    UE4Editor_Core + 2422753 bytes
    UE4Editor_Core + 2508174 bytes
    UE4Editor_Core + 2410066 bytes
    user32 + 105425 bytes
    user32 + 104666 bytes
    UE4Editor_Core + 2509366 bytes
    UE4Editor!FEngineLoop::Tick() + 2877 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2080]
    UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133]
    UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
    UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
    UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Log attached:
link text

Hi ,

Is this still occurring for you in the 4.6 build of the editor?

Hi ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
Thank you.