Seems to reproduce regularly on my end.
Steps To Reproduce:
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Create a material, ensure it has a texture sampler somewhere in it.
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Play around for a while (seriously).
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‘Preview’ the texture sampler node.
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Plug something into the emissive channel input.
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Receive following crash:
!Id:c87a4f3d7a5d659fb91c8aa4bafe74fd
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: TextureReferenceIndex != INDEX_NONE [File:d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\engine\private\materials\HLSLMaterialTranslator.h] [Line: 2435]
Material expression called Compiler->Texture() wKERNELBASE + 37901 bytes
UE4Editor_Core + 3095148 bytes
UE4Editor_Core + 1661722 bytes
UE4Editor_Core + 1541808 bytes
UE4Editor_Engine + 13061682 bytes
UE4Editor_Engine + 12268973 bytes
UE4Editor_Engine + 12760863 bytes
UE4Editor_Engine + 12767278 bytes
UE4Editor_Engine + 12262891 bytes
UE4Editor_Engine + 12760863 bytes
UE4Editor_Engine + 12767355 bytes
UE4Editor_Engine + 12771101 bytes
UE4Editor_Engine + 12275214 bytes
UE4Editor_Engine + 13070607 bytes
UE4Editor_Engine + 12869375 bytes
UE4Editor_MaterialEditor + 805707 bytes
UE4Editor_MaterialEditor + 893646 bytes
UE4Editor_MaterialEditor + 893728 bytes
UE4Editor_UnrealEd + 3561210 bytes
UE4Editor_GraphEditor + 970157 bytes
UE4Editor_GraphEditor + 1358996 bytes
UE4Editor_Slate + 795079 bytes
UE4Editor_Slate + 727433 bytes
UE4Editor_Core + 2503749 bytes
UE4Editor_Core + 2422753 bytes
UE4Editor_Core + 2508174 bytes
UE4Editor_Core + 2410066 bytes
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core + 2509366 bytes
UE4Editor!FEngineLoop::Tick() + 2877 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2080]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
Log attached:
link text