[BUG]Physics bodies fall through retopologized landscape

So apparently if you use the retopologize tool on a landscape it messes up the collision.

My character doesn’t fall through for some reason but static meshes with physics on do.

It’s 100% reproducible from my end.

Is there by any chance a way to rebuild/unretopo a landscape in order to fix it?

(using 4.4.0 btw)

Hi TK-Master,

Thank you for the report. I’ve been able to replicate this in our internal build of the engine and have submitted a bug report (TTP:346165). There is no timeline for when this will be fixed but as soon as a fix is submitted I will verify and post back here for an update.

Thank you!

Tim

Alright thanks for the reply Tim :slight_smile:

I hope this get fixed in 4.5 since I kind of have ruined a couple of maps.

Unfortunately, there is no guarantee, but I will keep you and this post apprised of any status changes! :slight_smile:

Tim