Why when I exit a UMG I lose Gamepad input?
Hello everyone, I just started experimenting with UMG so i can create an in game pause screen. I have created a nice and simple blueprint command that goes something like this. On gamepad right special button pressed ---create widget----show on viewport. The problem that i am facing is that when i use the "remove from viewport " command by pressing on my unpause button with a mouse i lose gamepad input on resume and i need to reach for my mouse again and click on the game window to regain it.Why is this happening? Another question i want to ask since i cant seem to find any info about it, is how can i navigate between buttons with a gamepad. Is this feature supported? My game is using Paper2d and since it is a 2d platformer there is no use for mouse input so i want to make it work using a gamepad. Any information about this would be greatly appreciated. Thank you.
asked Sep 03 '14 at 06:36 PM in Blueprint Scripting
It's been fixed in the github master branch
answered Sep 12 '14 at 08:51 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here