Slate Style being cooked as EDITORONLY in cooked builds
I have a group of graphical assets contained in a custom subclass of FSlateWidgetStyle, with the brushes loaded from a SlateWidgetStyleAsset to allow the assets to be modified without touching code (for design teams to modify). However, while it works in uncooked builds, cooking the game for release presents the following error when the Style is loaded by the Slate code:
Anyone aware of why this is being marked EditorOnly? Adding the containing folder to Always Cook doesn't seem to affect it.
Our builds are being cooked as (Windows/Linux)NoEditor through the standalone UnrealFrontend.
asked Sep 03 '14 at 05:53 PM in Bug Reports
It's resolved now. After reading another post which I cannot currently find, it turned out that the issue was that Slate resources were not being cooked as such at release because they were not placed in the Slate/Images content folder.
answered Dec 12 '14 at 03:06 PM
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