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Dialogue: How to Pause and use Effects?

Hello everyone!

I'm running into a bit of a problem.

What I would like is for text to appear on the HUD, but with an effect and pause the game. Let me clear this up with an example:

1) Player touches trigger.

2) Game pauses (player can't interact/move).

3) Text types itself/fades in (I'm not sure how to do these effects).

4) Player reads text.

5) Player presses left mouse.

6) Text fades out.

7) Interaction regained.

8) Player goes on his/her way.

So... any ideas?

Thanks in advance, ~ Jason

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asked Sep 03 '14 at 07:14 PM in Blueprint Scripting

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Jason Forrester
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avatar image Jacky Sep 03 '14 at 07:32 PM

Look into Set Global Time Dilation node. It slows down the whole game to the value you set; 1 normal speed, 0 stop, >1 increase speed, etc. And it shouldnt affect HUD so you can make use of it i believe.

avatar image Jason Forrester Sep 03 '14 at 07:37 PM

Sounds interesting.

In order to use it, should I just connect it to my setup (the text-trigger blueprint nodes)?

Thanks, ~ Jason

avatar image Jacky Sep 03 '14 at 08:00 PM

I dont know how you set things up but i guess so. Basically you set the time dilation to 0 when you trigger the text, then set it back to 1 when that event ends. Btw, i've heard people say that time dilation doesnt affect physics simulated objects so i suggest doing some tests to make sure it works for you in every possible condition in your game.

avatar image Jason Forrester Sep 04 '14 at 01:22 AM

Thanks for the info!

I'll be testing it out tomorrow... hopefully everything will go well!

~ Jason

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