UELinkerFixup error when building / packaging
I tried everything I could do so I really hope you can help me on this. When I tried to package my game, I had this type of error : "unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitialization..." . I tried to compile my code with the Development mode in VS and had the same result.
I tried to found a solution and found a lot of post about errors in packaging game and did a lot of things like rebuild after rebooting, set the same DefaultGameMode and DefaultGameServerMode etc. And I finally found a post where some people said to rebuild the UE4.sln in Development to avoid that type of errors. BUT (there is always a but... ;p)
This means to have a project with a GitHub version of UE4 no? And I'm using a classic project created with launcher and only with the code of the project. I tried to found it in the Engine folders with no results.
So my question here is : Is there any UE4.sln in Engine folders? If yes, where? Is anyone know what to do ?
Thx for your future answer.
asked Sep 03 '14 at 07:16 PM in Packaging & Deployment
I fixed this for my project, which was a plugin I was writing. My problem was occurring when I called the IMPLEMENT_MODULE macro - from what I can tell, if this macro's second argument is invalid, it will throw this error. There may be other bugs that cause this same error, but that did it for me. Hope that helps.
answered Nov 03 '14 at 06:36 PM
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