Motion capture files + Mixamo anim pack + UE4 animations + makehuman skeleton
I'm having serious trouble with this scenario..
I'm creating a char with makehuman.. I'm importing to blender and applying some motion capture files to makehuman skeleton.. it works, but I needed the animations to stay in place, not walking forward. So I wanted to use the HeroTPP animations (and also mixamo animations pack), and here is the trouble.. The HeroTPP skeleton is so different that I can't replicate it with blender and use a makehuman char at the same time.. (at least I couldn't, if you know how, please give me a hint!) I also tried to use the makehuman mesh with HeroTPP skeleton, and it was a disaster, everything out of place. I tried to use own makehuman skeleton to use HeroTPP animations, and disaster again! Can't I have a skeleton that works in common with all these programs and that is not so insanely hard to work with?
I'm running out of options.. please help!
asked Sep 03 '14 at 09:24 PM in Using UE4
As far as I know the animations depends on the skeletons, so if you want to use TPP animations you have to use the TPP skeleton mandatorily.
I am trying to do the same. My option is to rig the TPP skeleton to makehuman meshes, but I am having problems with the Blender FBX exporter.
answered Nov 10 '14 at 12:59 PM
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