Navmesh Character Radius
I have a character moving on a navmesh with "AIMoveTo", the character goes from point A to point B just fine, however it catches on edges, I was wondering what do I need to change in order to change the radius so that the navmesh takes this into account? I have tried adding a staticmesh and setting the bounds to be attached to the parent capsule and trying varying sizes but nothing seems to cause it to take a different route I would have thought this would just be the bounds of the actor as is.
I saw the min actor radius in the recast settings, but this isn't what i'm looking for I don't think.
asked Sep 03 '14 at 10:18 PM in Blueprint Scripting
You need to specify your agent size in Project Settings' part for navigation system. Just add a supported agent and put you character's size as agent's radius and height.
answered Sep 05 '14 at 03:04 PM
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