Shipping to windows error?

Hai Guys,
I’m new to UrealEngine. I have made a game which packages for windows in development configuration , but when I change it to Shipping it gives this error :
MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for D:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Binaries\Win32 with wildcard UE4Game-Win32-Shipping.exe and exclusions
MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: at De
MainFrameActions: Packaging (Windows (32-bit)): ploymentContext.StageFiles(StagedFileType FileType, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName) in d:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Source\Programs\AutomationTool\DeploymentContext.cs:line 286
MainFrameActions: Packaging (Windows (32-bit)): at BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName) in d:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 20
MainFrameActions: Packaging (Windows (32-bit)): at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) in d:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 128
MainFrameActions: Packaging (Windows (32-bit)): at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) in d:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 156
MainFrameActions: Packaging (Windows (32-bit)): at Project.CopyBuildToStagingDirectory(ProjectParams Params) in d:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 699
MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 237
MainFrameActions: Packaging (Windows (32-bit)): at BuildCommand.Execute() in d:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) in d:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 367
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine) in d:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 335
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) in d:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 99
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in d:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Source\Programs\AutomationTool\Utils.cs:line 610
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main() in d:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 50
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: No files found to deploy for D:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Binaries\Win32 with wildcard UE4Game-Win32-Shipping.exe and exclusions
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): AutomationToolLauncher exiting with ExitCode=1
MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED
Please Help me out…
Thanks

Hi AgentGhost,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.