Moving a PhysicalConstraint with Blueprint

Hi All,

I’m pretty new here, so this could be a very simple mistake.

I have been trying to move/transform a PhysicalContraint with around my level without much luck.
During blueprint debug the values are all correct. My goal is to create an that can be dragged around, like a ball and chain or a water skier.

Can I not transform this type of actor? Maybe there is a different/better way of achieving my goal?

Cheers.

Hi,

The problem with this is when we move a constraint we don’t update the underlying phyx constraint (adding it as a bug).

However, you should be able to make this work by constraining your object to an invisible kinematic object. You would then move the invisible kinematic object around.

Hope that helps

Excellent I’m not crazy :slight_smile: This seems consistent with what I am seeing (though I could not figure out how to display the contraint icon while in game…). I also considered that ragdoll setups would have to be able to move around, but had not had a chance to look into that option. Thanks.

By “constrain” do mean via PHaT or using Physical Constraint Actor?

I mean a physical constraint actor (or component)

Is this on the radar for 4.6 or has it been fixed in master?