Crash UCrowdManager::BeginDestroy, 4.4 compiled sources
Hi I got crash in UCrowdManager::BeginDestroy:
Engine version 4.4 compiled from sources.
Crash's place in the code:
LinkFilter is unitialized and I think it should be zeroed in FCrowdAgentData constructor. and be checked before deleting.
asked Sep 04 '14 at 09:45 AM in Bug Reports
This has been fixed in our latest internal build, and will be corrected in a future release version of the Engine. If you would like to test the fix yourself, you can find it here. This commit includes a large number of files, but the only ones that concern this issue are CrowdManager.h and CrowdManager.cpp. If you merge the changes to those two files in this commit into your Engine source code, you should see that this crash has been corrected.
answered Oct 24 '14 at 11:03 PM
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