Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Crash UCrowdManager::BeginDestroy, 4.4 compiled sources

Hi I got crash in UCrowdManager::BeginDestroy:

Engine version 4.4 compiled from sources.


 >    UE4Editor-AIModule-Win64-Debug.dll!UCrowdManager::BeginDestroy() Line 168    C++
      UE4Editor-CoreUObject-Win64-Debug.dll!UObject::ConditionalBeginDestroy() Line 532    C++
      UE4Editor-CoreUObject-Win64-Debug.dll!CollectGarbage(EObjectFlags KeepFlags, bool bPerformFullPurge) Line 1156    C++
      UE4Editor-UnrealEd-Win64-Debug.dll!UEditorEngine::EndPlayMap() Line 196    C++
      UE4Editor-UnrealEd-Win64-Debug.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 837    C++
      UE4Editor-UnrealEd-Win64-Debug.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 252    C++
      UE4Editor-Win64-Debug.exe!FEngineLoop::Tick() Line 2098    C++
      UE4Editor-Win64-Debug.exe!EngineTick() Line 54    C++
      UE4Editor-Win64-Debug.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 136    C++
      UE4Editor-Win64-Debug.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 190    C++

Crash's place in the code:

 // cleanup allocated link filters
 for (auto It = ActiveAgents.CreateConstIterator(); It; ++It)
     const FCrowdAgentData& AgentData = It.Value();
 delete AgentData.LinkFilter; <----- HERE!

 +        LinkFilter    0xcccccccccccccccc {...}    dtQuerySpecialLinkFilter *
         PrevPoly    0    unsigned __int64
         AgentIndex    -1    int
         PathOptRemainingTime    0.000000000    float
         bIsSimulated    0    unsigned int
         bWantsPathOptimization    0    unsigned int

LinkFilter is unitialized and I think it should be zeroed in FCrowdAgentData constructor. and be checked before deleting.

Product Version: Not Selected
more ▼

asked Sep 04 '14 at 09:45 AM in Bug Reports

avatar image

2.6k 73 49 131

avatar image Tim C ♦♦ STAFF Sep 04 '14 at 08:58 PM

Hi Pierdek,

Does this crash happen for you in a new project? If so, can you provide the steps that you follow from creating to the project to when the crash happens?

avatar image Pierdek Sep 05 '14 at 05:14 AM

Hi Tim, I haven't checked I don't have time. The thing is pretty complicated in setup, because you need crowd AI, big map, big navmeshes.

You should pass this crash report to a programmer he will know what to do.

avatar image Pierdek Oct 24 '14 at 08:56 AM

Still crashing in 4.5.

Repro steps:

  1. Load an example map without editor, example map have navmeshes but the engine reports that he need rebuild them.

  2. Open another map "open FooMap"

  3. Wait for crash

The engine is trying to delete AgentData.LinkFilter; from memory but pointer is invalid!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi Pierdek,

This has been fixed in our latest internal build, and will be corrected in a future release version of the Engine. If you would like to test the fix yourself, you can find it here. This commit includes a large number of files, but the only ones that concern this issue are CrowdManager.h and CrowdManager.cpp. If you merge the changes to those two files in this commit into your Engine source code, you should see that this crash has been corrected.

more ▼

answered Oct 24 '14 at 11:03 PM

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question