Corrupted Blueprint, Crash on Compile
This is again a strange error that occured. Yesterday I shut down my project and everything worked fine. Today I reopened and had a compile error in my gamemode Blueprint. For some reason two links to a Get(Array) node were deleted which caused the compile error. When I hook up the nodes again, or delete them, there are no errors anylonger, but the editor will crash during compiling, every time!
Here is the download link to the project: click
Any help is appreciated, thanks!
asked Sep 04 '14 at 10:03 AM in Bug Reports
Thanks for reporting the issue. The bug was fixed (cl#2290640 in epic repository).
Fix - file: EdGraphSchema_K2.cpp, function: UEdGraphSchema_K2::IsAutoCreateRefTerm
answered Sep 09 '14 at 09:44 AM
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