Move an Actor using a FTimeline

Hi, I’m starting to learn Unreal’s C++ API and now I’m trying to translate the Timeline feature from Blueprint to C++. However I don’t see any example using the FTimeline and how to configure it properly. Anyone can post a example of a working piece of code?

Cheers,

Daniel

i got the timeline working but the function is only called once.
hope it helps

in the EffectProgress function you can then move the player with the value you get.