GitHub Version 4.4.1 Engine Project displayed as "Other" in Launcher

Hi community,

I have forked and checked out the Release Version of the Unreal Engine tagged with “4.4.1-release”.
Compiled the Engine using VS2013, Solution Configuration = Development Editor and Solution Platforms = Win64.
After compiling i opened the Editor by using /Engine/Binaries/Win64/UE4Editor.exe.
Opened a new “Basic Code” Project named MyProject.

Why is this Project in the UE4 Launcher tagged as “Other Version” instead of “4.4.1”?
Are there differences between Projects created using the launcher, and projects created using the Release Versions on GitHub?

I would like to share this Project (precompiled) with a friend of mine, who has not installed VS (and is not willing to use it). He has installed the Launcher and downloaded the 4.4.1 Engine from there. Basically he should be possible to open this project in the Editor and design levels, add blueprints etc. will this be possible for him although the Project Version is “other” and not 4.4.1? (Couldnt test this for now)

Source version is supposed to be “Other” because it’s up to you how to change it. What Launcher displays are official binary versions compiled by Epic, and they decide what commits to include in this version.
Launcher doesn’t create projects, UE4Editor does. When you launch version downloaded by Launcher you launch UE4Editor compiled for this version.

So basically your project doesn’t care about what exact version number it uses, it cares about where that version is placed. That’s it.

If you are really sure that project is compatible, send it to your friend and tell him to change Engine version by right click menu option.