How to work with EQS (EnvironmentQuery), documentation, examples?

Hello :slight_smile:

I seen this video: - YouTube

And I wanted to make the same AI.

I tried made a similar code as in the video, but it does not work for me.

I can not deal with EnvironmentQuery. How to find the point where the BOT can hide?

Mieszko Zielinski, help please. :slight_smile:

It would be great to see the source code of this example from the video.

I found this help:

Hahahaha, :smiley:

I done this, IT WORK, but not all stuff, i am very happy.

Please, don’t close this question.

I have many question about this thing.

Anyone have any information on this system, or when it will be made experimental? It looks very useful for character AIs.

Hey EPIC, we want EQS!

Hi Antonio.

I asked a question about a landscape cover system (How can I make bots take cover on a landscape? - AI - Unreal Engine Forums) and Mieszko Zielinski was kind enough to answer.

As you can read on his answer to my question EQS will be an experimental feature in 4.6 and he is working on documentation right now, so like me you’ll have to be a little patient.

Hope that helps.

See this very good stuff: http://unreal-ai-tutorial.info/index.php/9-blueprint-ai/13-t06-environment-querying-system
Thanks to Mieszko Zielinski !