Packaged game "Open" command problem

Hello everyone,

I have a small problem with my project. I’m trying to package my game so I can test it with my family but the “open mapname?Listen” doesn’t seem to work on my packaged game for some reason. It works fine on the editor.

I have a main menu with a “Host” and “Join” button, they both have their own executed commands when you click on them (opens). Like I said, they work fine on editor but they don’t work on the packaged game.

I remember at some point it was actually working fine! But I continued to work on the game and suddenly it doesn’t work.

What does it do exactly? Well, when I press on the “Host” button, the screen flickers and stays on the Menu map (is it refreshed? I don’t know).

Any of you had a similar problem before? It seems so illogical but there’s probably an explanation for it…

Thank you!

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

My guess would be that you forgot to set that map to be packaged. So the map is not present in the packaged game and it fails to travel to that map.