Move a Actor to Character

i have a Actor with a big Sphere and a small Static Mesh in it . i want when my character enter to this Sphere , the Static Mesh move into the Character and destroy . thanks for your helps

Within the overlap event of your sphere, get the location of your charactor using Other Actor->GetLocation. Once you have that you can set it as the world location of your StaticMesh to immediately move it into that location. However if you want to move the static mesh within a certain amount of time, you can make use of Lerp vector node. Just plug the Location of static mesh as Start and the location of Character (which we already have) as the target. Put in a suitable alpha (higher value means faster movement) and you are good to go