[BUG] Camera aspect ratio

Re-importing a FBX camera in matinee resets its aspect ratio.

Okay, I did not realize that you were changing the value of the Aspect Ratio after the first import. It is not a bug that when you re-import the value is changing back. This is to be expected when you choose to overwrite. The reason that the Resolution does not change is just because that information is not included in the camera FBX, so there is nothing to overwrite it with.

Hi Christian,

Does this only happen for you after reimporting? Does the first import come in correct? Also, what program did you create the FBX from?
Thanks,

Alexander

Just to be clear, I don’t mean the field of view but the aspect ratio. Say if I have imported a camera and set it’s aspect ratio to 1.77778 1920x1080 16:9, when I now re-import, the aspect ratio flips back to 1.5.

Where are you creating the camera from? 3Dsmax, Maya, Blender, etc? This could make a difference in testing the issue

Oh sorry forgot to mention it, Maya.

Hi Christian,

I have been testing this multiple times, and I have not had the aspect ratio change on me.

Just to be sure we are using the same workflow, did you do the following?:

  1. Open Matinee
  2. File > Import (in Matinee)
  3. Select the FBX camera, import it into Matinee
  4. Once the camera is in, again do File > Import (in Matinee)

These steps have imported with the same settings for me each time.

Our workflow is the same except of changing the aspect ratio after import to 1.778. Also, next to “Aspect Ratio” in the camera settings there are two fields, one shows the ratio itself and one shows the resolution. When I re-import only the left one changes back to 1.5 (with the actual ratio of the camera) while the left field is still set to 1920x1080.