Using UDK assets?

I was wondering if the UDK License for assets also extends over to Rocket.

There are still a lot of useful content there that I’d like to use with Rocket, to hopefully be able to take advantage of the Founder’s License.

I wasn’t sure if the UDK License automatically applied to the Rocket license. But that’s definitely great news if you are able to use the same rules for the UDK content within a Rocket game as lots of stuff such as animations, sounds, static meshes and textures are all useful to have as a library.

Hey James,

Let’s have legal confirm, as i’m also not sure yet.

The issue hadn’t come up before, but I’m comfortable for the same asset rules from UDK to apply to Rocket.

Hey James,

Which assets are you curious about?

I believe the UDK license was that you could use anything that wasn’t a skeletal mesh.

Thats true, you can use everything that isn’t a skeletal mesh