Car wheel collision doesn't work "Wheeled Vehicle Component"

I am using the “vehicle wheel component” system

I re-copying from VehicleBP “Sedan” it worked everything correctly but the wheel collisions don’t work, I’ve searched and found similar topics and forum but with the same problem without solution, the wheels have no collision but the parent collision works. Any solution?

I had same problem once and changin root bone name to “Root” fixed the issue, also can you start game, type in console: pxvis collision, can you see black wheels after that?

This tutorial always worked for me, so try it step by step - they didnt create shapes for wheels in physic asset, so this also could be a reason why its not working for you

I will test this today if it works I give the hit here.

Set root bone name to Root didn´t work, i will try using seeing on this video

Try removing constraints from your wheel bones in PhysicsAsset, vehicle setup should create his own phys wheels there (radius is set in WheelClass)

OK i will try this

It really didn’t work even with the help of the video, so I will re-create the entire wheel physics restriction system and simulate the car suspension using blueprint graphs, when I succeed I put the logic here. Thank you for helping me :slight_smile:

If I use the engine physics restriction component I will not be able to do this at all:
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