I’m trying to setup a BuildMachine to run a predefined test map. I followed this guide:
The problem is when I try to run “UE4Editor.exe Foo.uproject /Game/Maps/FooMap - game” I get an error message: “Failed to open descriptor file for Foo.uproject”
I can’t find any way to figure out the cause of this since it doesn’t log anything to console…
We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information.