PlayerController not working serverside

Hi,

I have problems getting my PlayerController to work again serverside.
It was working perfectly fine at the beginning and I didn’t change anything that should have broken it, also I didn’t see exactly when it stopped working, because I mainly tested with the dedicated server option.
The strange thing is, that it is working perfectly fine on the clients, I can move around and everything else, but on the server I can only use the inputs that were bound in the PlayerController class and inside the Character blueprint.
The inputs bound in the Character class won’t work.
Also I get those errors on spawn:

LogPlayerController:Warning: InputComponent ‘InputComponent /Game/Maps/UEDPIE_0_Map.Map:PersistentLevel.Door_C_2.InputComponent_7’ with no bindings pushed on the stack
LogPlayerController:Warning: InputComponent ‘InputComponent /Game/Maps/UEDPIE_0_Map.Map:PersistentLevel.Door_C_3.InputComponent_8’ with no bindings pushed on the stack
LogPlayerController:Warning: InputComponent ‘InputComponent /Game/Maps/UEDPIE_0_Map.Map:PersistentLevel.ToggleLight_C_3.InputComponent_9’ with no bindings pushed on the stack
LogPlayerController:Warning: InputComponent ‘InputComponent /Game/Maps/UEDPIE_0_Map.Map:PersistentLevel.ToggleLight_C_4.InputComponent_10’ with no bindings pushed on the stack
LogPlayerController:Warning: InputComponent ‘InputComponent /Game/Maps/UEDPIE_0_Map.Map:PersistentLevel.ToggleLight_C_5.InputComponent_11’ with no bindings pushed on the stack

Those errors make no sense to me, “Door” and “ToggleLight” are just Blueprints derived from a class “AUseable” which derives from “AActor”.

Also removing all of those items from the level won’t help to fix this… only the errors are gone, inputs still won’t work on the server.

I fixed the errors now, the blueprints throwing these errors had “Auto Receive Input” set to Player 0.
I can’t remember setting this - and it was working before anyway, also I can’t confirm that it would have fixed my input problem because I completely wrote my character in C++ now.

But the errors are fixed and input is working now, so this question is resolved