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Map Transition, Composite Map Content Doesnt not Load

I have created a level that represent the main menu for my game, created custom controller, HUD, and game mode. when i click the button to start a new game i call "UGameplayStatics::OpenLevel(GWorld, "/Game/Maps/Arnythos", false, "");"

the level im trying to load is an composite world, but it loads just the Persistent level content and none of the content of the world is loaded (as if level doesn't stream). if i play the level directly from Editor it works fine, but not when i transition to it from my menu level.

Any ideas would be appreciated.

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asked Sep 05 '14 at 08:51 PM in C++ Programming

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Sarr
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avatar image Cubes Oct 21 '14 at 11:27 AM

Having the same problem. Did you ever find a solution to this?

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no i never figured it out. ended up getting rid of composite world and built the entire thing using persistent level only

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answered Oct 21 '14 at 02:28 PM

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Sarr
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avatar image Cubes Oct 21 '14 at 02:29 PM

:sadpanda: I'll post here if I ever find the answer to this...

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