Binding image widget value crashes UMG

I have a widget blueprint that holds an image widget. I create a binding to the “Image” value so that it can change the image depending on the item i pickup in the world. Whenever i create a binding to the “Image” value and than go back in designer mode, it crashes the whole editor and it leaves the widget blueprint broken and unopenable (cause when u open it it crashes now) It’s been a very big problem for me.

I Tried to use borders instead of the image widget, but the image don’t change. It changes when i use the image blueprint though (changes, but than crashes) so idk what to do.

Is there any other options?

Hello… can someone help me

Can you provide a crash log?

Sure, give me like 5 minutes

!Id:22402ee371ca20e221dacf976b0cb507

Access violation - code c0000005 (first/second chance not available)

Fatal error!

UE4Editor_CoreUObject + 1393029 bytes
UE4Editor_SlateRHIRenderer + 324730 bytes
UE4Editor_SlateCore + 322458 bytes
UE4Editor_SlateCore + 335139 bytes
UE4Editor_SlateRHIRenderer + 270898 bytes
UE4Editor_Slate + 782994 bytes
UE4Editor_Slate + 901368 bytes
UE4Editor!FEngineLoop::Tick() + 3397 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2115]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

i provided you with the crash log

Can anyone help me on this???