[Request] InputKey usage warning

If trying to use the same InputKey in multiple Blueprints, then Rocket should show a warning message. For example inside Level Blueprint am using InputKey LeftShift. If i try to add this in another Blueprint (eg: PlayerController BP) then Rocket should show a warning message saying “InputKey LeftShift already used in Level Blueprint” or something like that.

It would be infeasible to provide a warning of this type as it would require substantial awareness of other blueprints including ones that might not be loaded. It is also expected that you might have a key bound in a blueprint that only sometimes has input activated and that you would want to have it capture that input and the other blueprint not be allowed. You can also flag a binding to not capture the input and deliberately allow two blueprints to handle the same key being pressed.

All that said, I do want to improve the “stats input” output at some point so that you can clearly see which key/action is being handled by which input component which could help debug situations where you are inadvertently capturing a key’s input in a different blueprint than you are expecting.

Ahh yes…What you said makes sense Marc. Thanks :slight_smile: