Android Packaging For Distribution Failed.
I know there are some similar questions on this platform, I checked all the posts and answers, but i still couln't find a solution. The problem is about packaging the project for Android platform. We will upload it to Google Play Store.
I always get "RunUAT.bat ERROR: AutomationTool was unable to run successfully." error, when i set the "For Distribution" option enabled in packaging settings. Without setting it enabled, i can package my project successfully to my android device. I tried to upload it that way to Google Play Store, and i get the warning about a Debug Mode Apk upload. The apk must be for distribution.
I tried to package as all Android Versions, Atc, Dxt, Etc1, etc.. Still no luck !
So i would be really happy if someone write an answer about this problem. We worked more than a month for our game, but now we are unable to publish it. It's very disappointing, isn't it ?
Here is the log file. I uploaded it to Google Drive.
We are using Unreal Engine 4.4.1, And Installer Version.
Waiting for some solution.. Thank you for giving time..
Thanks for your answer aragoondoo.
The problem is solved, i uninstalled UE4, and installed again to it's default directory. After a fresh install, i directly deleted NVPACK folder and reinstalled the Android SDK packages as in your attachment. And now it's working. I can package my project for distribution.
Thank you for all answers. It helped lot.
answered Sep 12 '14 at 07:54 AM
So, the problem appears to be coming from using SDK 20 (aka L or Lollipop). We haven't upgraded to it yet, but other people are having the same problem:
There is a fix in the Answer to that post that explains how to fix the broken SDK, Josh
answered Sep 11 '14 at 05:34 PM
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