Different Skeletons - Animations

Soooo, i have multiple animations and these animations are on different skeletons and with different meshes … In unity i could use them freely after assigning character/animations to humanoid.

In my game i would have 3 characters all of them have different rigs, my animations which i would like to apply to these characters are on different rigs too :X.

What may i do so i can use them ? It seems ue4 doesnt support animations over different rigs (It is finding bones by name ? and u cant assing bones anywhere)?

I think what you are looking for is retargeting an animation. The idea of retargeting is to play an animation made for a given character on another different character.

There is actually a very good blog post about it: Intro to Animation Retargeting in UE4 - Unreal Engine

The thing with the bones you could also just use sockets for positioning in many cases.

Update: 4.5 features re-targeting between different skeletons as stated in the preview notes: Unreal Engine 4.5 Preview Notes - Unreal Engine

Alternative method: Using different skeletons can be achieved using Autodesk Motionbuilder as exposed in this forum thread: Mixamo Fuse to UE4 -> skeleton retarget? - Character & Animation - Unreal Engine Forums

Hope I could help!

Both characters has to have same skeleton, it’s not what i am looking for.

Have you tried to use Autodesk Motionbuilder? It features retargeting on different skeletons, you then just import them in the engine.

i am compleatly not familiar with motionbuilder :X

I have updated the answer with a link to the thread with a small how-to.

Did you tried the MB approach? I’m not aware of any other that might work.

Sorry, haven’t got enough time to do this yet cuz I had problems with using models (they are not in t-pose and there is strange error because of it) and now i have to face some another tasks to do, so i will probably back to that problems in 4-5 weeks :stuck_out_tongue: But thanks to your help, there may be another approach (Havent tested it yet) to that problem u can export animations in 3dsmax and then load them to different skeletons but u must define how to retarget them first.

In 4.5 re-targeting using the manager works for different skels! So this might work for you now.

Do you need further assistance with the issue?