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Why am I unable to package vehicle game in 4.2?

I am using the vehicle example game with version 4.2 of the engine and I cant make a Windows build of it. I already tried changing the "Global Default Server Game Mode" and it didnt change anything.

 > 14.09.06-15.59.30:818][192]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.30:749][  0]LogSavePackage: Async saving from memory to 'H:/VehicleGame2/Saved/Sandboxes/Cooked-WindowsNoEditor/VehicleGame2/Content/Assets/Meshes/VG_Barrier_01B.uasset'
 
 [2014.09.06-15.59.31:216][215]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.30:810][  0]LogCookCommandlet:Display: Full GC...
 
 [2014.09.06-15.59.31:368][224]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:212][  0]LogCookCommandlet:Warning: Unable to find package file for: /Game/Maps/VehicleEntry
 
 [2014.09.06-15.59.31:457][229]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:361][  0]LogCookCommandlet:Warning: Unable to find package file for: /Game/Maps/VehicleMenu
 
 [2014.09.06-15.59.31:457][229]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:448][  0]LogTexture: --- Texture Derived Data Timings ---
 
 [2014.09.06-15.59.31:457][229]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:448][  0]LogTexture:Display: Get Mip Data: 0.000000s
 
 [2014.09.06-15.59.31:457][229]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:448][  0]LogTexture:Display: Asynchronous Block: 12.268680s
 
 [2014.09.06-15.59.31:457][229]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:448][  0]LogTexture:Display: Synchronous Loads: 0.000000s
 
 [2014.09.06-15.59.31:457][229]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:448][  0]LogTexture:Display: Build Textures: 0.000000s
 
 [2014.09.06-15.59.31:480][230]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:448][  0]LogTexture:Display: Serialize Cooked: 12.880304s
 
 [2014.09.06-15.59.31:480][230]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:479][  0]LogInit:Display: 
 
 [2014.09.06-15.59.31:480][230]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:479][  0]LogInit:Display: Warning/Error Summary
 
 [2014.09.06-15.59.31:480][230]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:479][  0]LogInit:Display: ---------------------
 
 [2014.09.06-15.59.31:489][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:479][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/UI/Menu/LoadingScreen'
 
 [2014.09.06-15.59.31:489][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:479][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/UI/Menu/LoadingScreen': Can't find file '/Game/UI/Menu/LoadingScreen'
 
 [2014.09.06-15.59.31:489][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:481][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/UI/Menu/LoadingScreen.LoadingScreen'
 
 [2014.09.06-15.59.31:489][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:482][  0]LogInit:Display: LogLinker:Warning: Asset 'H:/VehicleGame2/Content/UI/Styles/DefaultVehicleMenuItemStyle.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 
 [2014.09.06-15.59.31:490][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:485][  0]LogInit:Display: LogLinker:Warning: Asset 'H:/VehicleGame2/Content/UI/Styles/DefaultVehicleMenuSoundsStyle.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 
 [2014.09.06-15.59.31:490][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:485][  0]LogInit:Display: LogLinker:Warning: Asset 'H:/VehicleGame2/Content/UI/Styles/DefaultVehicleMenuStyle.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 
 [2014.09.06-15.59.31:490][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:485][  0]LogInit:Display: LogCookCommandlet:Warning: Unable to find package file for: /Script/VehicleGame
 
 [2014.09.06-15.59.31:490][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:487][  0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning InputKey Event specifies invalid FKey'R' for  R 
 
 [2014.09.06-15.59.31:490][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:489][  0]LogInit:Display: LogBlueprint:Warning: [compiler] Warning [0019.46] Compile of VH_Buggy successful, but with 1 Warning(s) [in 11 ms]
 
 [2014.09.06-15.59.31:490][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:489][  0]LogInit:Display: LogCookCommandlet:Warning: Unable to find package file for: /Game/Maps/VehicleEntry
 
 [2014.09.06-15.59.31:490][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:489][  0]LogInit:Display: LogCookCommandlet:Warning: Unable to find package file for: /Game/Maps/VehicleMenu
 
 [2014.09.06-15.59.31:491][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:489][  0]LogInit:Display: 
 
 [2014.09.06-15.59.31:491][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:490][  0]LogInit:Display: Success - 0 error(s), 13 warning(s)
 
 [2014.09.06-15.59.31:491][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:490][  0]LogInit:Display: 
 
 [2014.09.06-15.59.31:491][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: 
 
 [2014.09.06-15.59.31:494][231]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: Execution of commandlet took:  115.00 seconds
 
 [2014.09.06-15.59.31:634][239]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:493][  0]LogExit: Preparing to exit.
 
 [2014.09.06-15.59.31:651][240]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:633][  0]LogExit: Editor shut down
 
 [2014.09.06-15.59.31:696][242]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:650][  0]LogExit: Object subsystem successfully closed.
 
 [2014.09.06-15.59.31:696][242]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:694][  0]LogModuleManager: Shutting down and abandoning module ImageWrapper (96)
 
 [2014.09.06-15.59.31:696][242]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:695][  0]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (95)
 
 [2014.09.06-15.59.31:696][242]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:695][  0]LogModuleManager: Shutting down and abandoning module SourceControl (94)
 
 [2014.09.06-15.59.31:707][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:695][  0]LogModuleManager: Shutting down and abandoning module AssetRegistry (93)
 
 [2014.09.06-15.59.31:707][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:698][  0]LogModuleManager: Shutting down and abandoning module VehicleGame (92)
 
 [2014.09.06-15.59.31:707][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:698][  0]LogModuleManager: Shutting down and abandoning module VehicleGameLoadingScreen (91)
 
 [2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:698][  0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (90)
 
 [2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:698][  0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (89)
 
 [2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:698][  0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (88)
 
 [2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:698][  0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (87)
 
 [2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:698][  0]LogModuleManager: Shutting down and abandoning module MessageLog (86)
 
 [2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:699][  0]LogModuleManager: Shutting down and abandoning module Slate (85)
 
 [2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:699][  0]LogModuleManager: Shutting down and abandoning module EditorStyle (84)
 
 [2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:700][  0]LogModuleManager: Shutting down and abandoning module Messaging (83)
 
 [2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:700][  0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (82)
 
 [2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:701][  0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (81)
 
 [2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:701][  0]LogModuleManager: Shutting down and abandoning module XAudio2 (80)
 
 [2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:701][  0]LogModuleManager: Shutting down and abandoning module Networking (78)
 
 [2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:701][  0]LogModuleManager: Shutting down and abandoning module Core (77)
 
 [2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:701][  0]LogModuleManager: Shutting down and abandoning module PhysXFormats (76)
 
 [2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:701][  0]LogModuleManager: Shutting down and abandoning module SimplygonMeshReduction (75)
 
 [2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:701][  0]LogModuleManager: Shutting down and abandoning module MeshUtilities (74)
 
 [2014.09.06-15.59.31:708][243]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:702][  0]LogModuleManager: Shutting down and abandoning module KismetCompiler (73)
 
 [2014.09.06-15.59.32:040][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.31:702][  0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (72)
 
 [2014.09.06-15.59.32:040][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:039][  0]LogDerivedDataCache: Shutdown
 
 [2014.09.06-15.59.32:040][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:040][  0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (71)
 
 [2014.09.06-15.59.32:040][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:040][  0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (70)
 
 [2014.09.06-15.59.32:040][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:040][  0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (69)
 
 [2014.09.06-15.59.32:041][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:040][  0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (68)
 
 [2014.09.06-15.59.32:041][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:040][  0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (67)
 
 [2014.09.06-15.59.32:041][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:040][  0]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (66)
 
 [2014.09.06-15.59.32:041][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:041][  0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (65)
 
 [2014.09.06-15.59.32:042][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:041][  0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (64)
 
 [2014.09.06-15.59.32:042][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:041][  0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (63)
 
 [2014.09.06-15.59.32:042][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:041][  0]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (62)
 
 [2014.09.06-15.59.32:043][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:041][  0]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (61)
 
 [2014.09.06-15.59.32:043][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:041][  0]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (60)
 
 [2014.09.06-15.59.32:043][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:041][  0]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (59)
 
 [2014.09.06-15.59.32:043][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:042][  0]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (58)
 
 [2014.09.06-15.59.32:043][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:042][  0]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (57)
 
 [2014.09.06-15.59.32:043][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:042][  0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (56)
 
 [2014.09.06-15.59.32:043][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:042][  0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (55)
 
 [2014.09.06-15.59.32:043][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:042][  0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (54)
 
 [2014.09.06-15.59.32:044][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:042][  0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (53)
 
 [2014.09.06-15.59.32:044][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:043][  0]LogModuleManager: Shutting down and abandoning module TargetPlatform (52)
 
 [2014.09.06-15.59.32:044][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:043][  0]LogModuleManager: Shutting down and abandoning module NullDrv (51)
 
 [2014.09.06-15.59.32:044][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:043][  0]LogModuleManager: Shutting down and abandoning module TextureCompressor (48)
 
 [2014.09.06-15.59.32:044][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:043][  0]LogModuleManager: Shutting down and abandoning module ShaderCore (47)
 
 [2014.09.06-15.59.32:044][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:043][  0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (46)
 
 [2014.09.06-15.59.32:044][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:043][  0]LogModuleManager: Shutting down and abandoning module D3D11RHI (45)
 
 [2014.09.06-15.59.32:045][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:043][  0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (44)
 
 [2014.09.06-15.59.32:045][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:044][  0]LogModuleManager: Shutting down and abandoning module Renderer (43)
 
 [2014.09.06-15.59.32:045][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:044][  0]LogModuleManager: Shutting down and abandoning module Engine (42)
 
 [2014.09.06-15.59.32:045][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:044][  0]LogModuleManager: Shutting down and abandoning module SlateRemote (41)
 
 [2014.09.06-15.59.32:045][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:044][  0]LogModuleManager: Shutting down and abandoning module ScriptPlugin (40)
 
 [2014.09.06-15.59.32:045][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:044][  0]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (38)
 
 [2014.09.06-15.59.32:045][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:044][  0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (32)
 
 [2014.09.06-15.59.32:046][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:044][  0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (31)
 
 [2014.09.06-15.59.32:046][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:044][  0]LogModuleManager: Shutting down and abandoning module CableComponent (30)
 
 [2014.09.06-15.59.32:046][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:045][  0]LogModuleManager: Shutting down and abandoning module OculusRift (26)
 
 [2014.09.06-15.59.32:046][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:045][  0]LogModuleManager: Shutting down and abandoning module UdpMessaging (25)
 
 [2014.09.06-15.59.32:046][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:045][  0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (24)
 
 [2014.09.06-15.59.32:046][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:045][  0]LogModuleManager: Shutting down and abandoning module PluginsEditor (14)
 
 [2014.09.06-15.59.32:046][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:045][  0]LogModuleManager: Shutting down and abandoning module EpicSurvey (12)
 
 [2014.09.06-15.59.32:046][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:045][  0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (10)
 
 [2014.09.06-15.59.32:047][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:045][  0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (9)
 
 [2014.09.06-15.59.32:047][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:046][  0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (8)
 
 [2014.09.06-15.59.32:047][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:046][  0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (7)
 
 [2014.09.06-15.59.32:047][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:046][  0]LogModuleManager: Shutting down and abandoning module BlankPlugin (6)
 
 [2014.09.06-15.59.32:047][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:046][  0]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
 
 [2014.09.06-15.59.32:048][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:046][  0]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
 
 [2014.09.06-15.59.32:048][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:046][  0]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
 
 [2014.09.06-15.59.32:049][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:047][  0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
 
 [2014.09.06-15.59.32:049][262]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:047][  0]LogModuleManager: Shutting down and abandoning module PakFile (1)
 
 [2014.09.06-15.59.32:265][275]MainFrameActions: Packaging (Windows): UE4Editor-Cmd: [2014.09.06-15.59.32:047][  0]LogExit: Exiting.
 
 [2014.09.06-15.59.32:267][275]MainFrameActions: Packaging (Windows): CommandUtils.Run: Run: Took 121.6581646s to run UE4Editor-Cmd.exe
 
 [2014.09.06-15.59.32:376][281]MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists H:\VehicleGame2\VehicleGame2.uproject=True
 
 [2014.09.06-15.59.32:409][283]MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists H:\VehicleGame2\VehicleGame2.uproject=True
 
 [2014.09.06-15.59.32:412][283]MainFrameActions: Packaging (Windows): InternalUtils.SafeCreateDirectory: SafeCreateDirectory H:\VehicleGame2\Saved\StagedBuilds\WindowsNoEditor
 
 [2014.09.06-15.59.32:430][284]MainFrameActions: Packaging (Windows): InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\WindowsNoEditor
 
 [2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: Deployment Context **************
 
 [2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: ArchiveDirectory = D:\WindowsNoEditor
 
 [2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: RawProjectPath = H:\VehicleGame2\VehicleGame2.uproject
 
 [2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: IsCodeBasedUprojectFile = True
 
 [2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: DedicatedServer = False
 
 [2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: Stage = True
 
 [2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: StageTargetPlatform = Win64
 
 [2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: LocalRoot = C:\Program Files\Unreal Engine\4.2
 
 [2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: ProjectRoot = H:\VehicleGame2
 
 [2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: PlatformDir = Win64
 
 [2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: StageProjectRoot = H:\VehicleGame2\Saved\StagedBuilds\WindowsNoEditor\VehicleGame2
 
 [2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: ShortProjectName = VehicleGame2
 
 [2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: StageDirectory = H:\VehicleGame2\Saved\StagedBuilds\WindowsNoEditor
 
 [2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: SourceRelativeProjectRoot = VehicleGame2
 
 [2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: RelativeProjectRootForStage = VehicleGame2
 
 [2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = VehicleGame2
 
 [2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../VehicleGame2/VehicleGame2.uproject
 
 [2014.09.06-15.59.32:441][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: RuntimeRootDir = H:\VehicleGame2\Saved\StagedBuilds\WindowsNoEditor
 
 [2014.09.06-15.59.32:442][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: RuntimeProjectRootDir = H:\VehicleGame2\Saved\StagedBuilds\WindowsNoEditor\VehicleGame2
 
 [2014.09.06-15.59.32:442][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
 
 [2014.09.06-15.59.32:442][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: PakFileInternalRoot = ../../../
 
 [2014.09.06-15.59.32:442][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
 
 [2014.09.06-15.59.32:442][285]MainFrameActions: Packaging (Windows): Project.LogDeploymentContext: End Deployment Context **************
 
 [2014.09.06-15.59.32:558][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Ogg\Win64 *.dll True
 
 [2014.09.06-15.59.32:558][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Ogg\Win64 *.dll True
 
 [2014.09.06-15.59.32:559][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Ogg\Win64 *.pdb True
 
 [2014.09.06-15.59.32:559][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Ogg\Win64 *.pdb True
 
 [2014.09.06-15.59.32:560][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Ogg\Win64 *.map True
 
 [2014.09.06-15.59.32:560][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Ogg\Win64 *.map True
 
 [2014.09.06-15.59.32:560][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Vorbis\Win64 *.dll True
 
 [2014.09.06-15.59.32:561][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Vorbis\Win64 *.dll True
 
 [2014.09.06-15.59.32:561][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Vorbis\Win64 *.pdb True
 
 [2014.09.06-15.59.32:561][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Vorbis\Win64 *.pdb True
 
 [2014.09.06-15.59.32:562][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Vorbis\Win64 *.map True
 
 [2014.09.06-15.59.32:562][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\Vorbis\Win64 *.map True
 
 [2014.09.06-15.59.32:566][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.dll True
 
 [2014.09.06-15.59.32:567][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.dll True
 
 [2014.09.06-15.59.32:567][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
 
 [2014.09.06-15.59.32:567][292]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
 
 [2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
 
 [2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
 
 [2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.pdb True
 
 [2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.pdb True
 
 [2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
 
 [2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
 
 [2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
 
 [2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
 
 [2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.map True
 
 [2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.map True
 
 [2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
 
 [2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True
 
 [2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
 
 [2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True
 
 [2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.dll True
 
 [2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.dll True
 
 [2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
 
 [2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
 
 [2014.09.06-15.59.32:578][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
 
 [2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
 
 [2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.pdb True
 
 [2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.pdb True
 
 [2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
 
 [2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
 
 [2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
 
 [2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
 
 [2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.map True
 
 [2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.map True
 
 [2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
 
 [2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True
 
 [2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
 
 [2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True
 
 [2014.09.06-15.59.32:579][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Unreal Engine\4.2\Engine\Content\Localization *.dat True
 
 [2014.09.06-15.59.32:580][293]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles C:\Program Files\Unreal Engine\4.2\Engine\Content\Localization *.dat True
 
 [2014.09.06-15.59.32:594][294]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: SafeFindFiles H:\VehicleGame2\Binaries\Win64 VehicleGame2.exe True
 
 [2014.09.06-15.59.32:594][294]MainFrameActions: Packaging (Windows): InternalUtils.SafeFindFiles: FindFiles H:\VehicleGame2\Binaries\Win64 VehicleGame2.exe True
 
 [2014.09.06-15.59.32:600][294]MainFrameActions: Packaging (Windows): BuildCommand.Execute: ERROR: BUILD FAILED
 
 [2014.09.06-15.59.32:611][295]MainFrameActions: Packaging (Windows): Program.Main: ERROR: AutomationTool terminated with exception:
 
 [2014.09.06-15.59.32:769][304]MainFrameActions: Packaging (Windows): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for H:\VehicleGame2\Binaries\Win64 with wildcard VehicleGame2.exe and exclusions 
 
 [2014.09.06-15.59.32:769][304]MainFrameActions: Packaging (Windows): Stacktrace:    at DeploymentContext.StageFiles(StagedFileType FileType, String InPath, String Wild
 [2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows): card, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName)
 
 [2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows):    at BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName)
 
 [2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows):    at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
 
 [2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows):    at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
 
 [2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows):    at Project.CopyBuildToStagingDirectory(ProjectParams Params)
 
 [2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
 
 [2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows):    at BuildCommand.Execute()
 
 [2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 
 [2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows):    at AutomationTool.Automation.Process(String[] CommandLine)
 
 [2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows):    at AutomationTool.Program.MainProc(Object Param)
 
 [2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows):    at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
 
 [2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows):    at AutomationTool.Program.Main()
 
 [2014.09.06-15.59.32:770][304]MainFrameActions: Packaging (Windows): Program.Main: ERROR: No files found to deploy for H:\VehicleGame2\Binaries\Win64 with wildcard VehicleGame2.exe and exclusions 
 
 [2014.09.06-15.59.32:782][305]MainFrameActions: Packaging (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
 
 [2014.09.06-15.59.32:782][305]MainFrameActions: Packaging (Windows): Program.Main: AutomationTool exiting with ExitCode=1
 
 [2014.09.06-15.59.32:798][306]MainFrameActions: Packaging (Windows): Domain_ProcessExit
 
 [2014.09.06-15.59.32:798][306]MainFrameActions: Packaging (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
 
 [2014.09.06-15.59.32:923][313]MainFrameActions: Packaging (Windows): copying UAT log files...
 
 [2014.09.06-15.59.32:924][313]MainFrameActions: Packaging (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
 
 [2014.09.06-15.59.32:924][313]MainFrameActions: Packaging (Windows): BUILD FAILED
 
 [2014.09.06-15.59.55:251][528]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
 [2014.09.06-15.59.58:564][528]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
 [2014.09.06-15.59.58:606][528]LogD3D11RHI:Error: Direct3DDevice->CreateBuffer(&Desc,pInitData,VertexBufferResource.GetInitReference()) failed 
  at D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.2\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11VertexBuffer.cpp:70 
  with error DXGI_ERROR_DEVICE_REMOVED
 [2014.09.06-16.00.03:024][528]LogWindows: FPlatformMisc::RequestExit(1)
 [2014.09.06-16.00.03:024][528]Log file closed, 09/06/14 09:00:03
 
 
 

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asked Sep 06 '14 at 05:18 PM in Packaging & Deployment

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molinaa
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avatar image [Epic] Gribbs ♦♦ STAFF Sep 08 '14 at 07:36 PM

Howdy molinaa,

Thank you for reporting this issue. Would you be able to try and package VehicleGame on a more recent version of UE4? since that build we have working to Optimize our sample projects so that they can be packaged. I have just tested a windows package for VehicleGame in 4.4.1 and had no issues with packaging it.

Thanks and have a great day!

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Hi molinaa,

We did not hear back from you in response to this issue, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

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answered Apr 08 '15 at 05:51 PM

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