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Blendspace animation not working with physical assets

Hey everyone, At the moment I am working on a forklift which uses different skeletal poses which are used for blendspace animation. Everything is working till the point where it actually has to lift objects off the ground. I cannot get collision to work on the fork. I tried adding a collider to the physical asset of the animated bone but this stops the bone from moving. (The liftanimations stop working). Does anyone have any idea what I could be doing wrong or does anyone know another (or better) approach to this? I added a screenshot of what I am looking at the moment.

Thank you in advance! alt text

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asked Sep 06 '14 at 06:57 PM in Using UE4

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Lunar
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