How to use multiple InputActions for 1 key press?

I want the F key (which I’m calling FlashlightToggle) to do 3 things:

  1. switch animations from walk with flashlight/walk without
  2. change the speed slow/fast
  3. turn the spotlight on/off

I got the first 2 working together with a sequence in the character’s Event Graph. And the spotlight toggle works on it’s own. But it seems when there is more than 1 input for a key press event, only 1 of them works (the spotlight in level blueprint works, but ignores the character blueprint).

So I’m lost as to how multiple events can be used on a key press if sequences can’t be used between the character blueprint and level blueprint? How to connect the 2 graphs?

Here’s my graphs:

Figured it out, Consume Input of the InputAction in the Level Blueprint has to be unchecked

Wuhuuuuu :slight_smile: Yeah… Wauw… I have literally spent two days (12 hours or so) looking for a solution to this exact problem… It was driving me crazy… Makes me wanna cry… What a relief… THANK YOU :slight_smile:

Thanks for this answer, was looking for this aswell. :slight_smile:

ML