[Question]Post Process - Global Illumination
It's seems like the Global Illumination settings from Post Process now works with "Force No precomputed lighting" checked. It's great change it actually allow to get reflections inside fully dynamic light environment. It wasn't metioned in Patch Notes I think.
My question is, are there more settings to it that are hidden or it is just first try on refletions with dynamic lighting ?
Can you confirm that it's the Reflection Environment you're seeing working with precomputed lighting disabled, or is it just the ambient cubemap? The reflection environment (which is reflections from the sphere reflection captures you place) should not work with precomputed lighting disabled.
answered Mar 11 '14 at 04:32 AM
ue4-archive ♦♦ STAFF
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