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[Closed] Failing to package tappy chicken for Win64

For some reason I appear to be unable to package anything successfully, I tried it with the 2 minute getting started tutorial world you make but that didn't work. So I figured it was probably some setting I goofed up or something and decided to try it with a sample (tappy chicken) to see if that worked... also failed. Here's a log of the package process ( http://pastebin.com/X5YiFm5r ), it seems to be particularly cranky about something relating to PhysX, this line in particular seems relevant to highlight

MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for C:\UE4\Unreal Engine\4.4\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2012 with wildcard *.dll and exclusions System.String[]

for reference I am using the toolkit you download from the launcher, not one I built myself in visual studios

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asked Sep 07 '14 at 12:29 AM in Packaging & Deployment

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Elspin
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The question has been closed Sep 09 '14 at 06:44 PM by Doug E for the following reason:

Duplicate Question


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Hey Elspin-

It seems you posted the same question here: https://answers.unrealengine.com/questions/94017/failing-to-package-tappy-chicken-for-win64-1.html

I am closing this post in order to focus attention on the other post.

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answered Sep 09 '14 at 06:44 PM

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