For some reason I appear to be unable to package anything successfully, I tried it with the 2 minute getting started tutorial world you make but that didn’t work. So I figured it was probably some setting I goofed up or something and decided to try it with a sample (tappy chicken) to see if that worked… also failed. Here’s a log of the package process ( UE4 packaging errors - Pastebin.com ), it seems to be particularly cranky about something relating to PhysX, this line in particular seems relevant to highlight
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for C:\UE4\Unreal Engine\4.4\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2012 with wildcard *.dll and exclusions System.String[]
for reference I am using the toolkit you download from the launcher, not one I built myself in visual studios