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[BUG] Force no Precomputed Lighting

When you have precomputed lighting in your scene already built once, delete the static/stationary lights, check the "force no precomputed lighting" box and rebuild the lighting, for me the indirect lighting doesn't reset itself to none/black.

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asked Mar 11 '14 at 04:32 AM in Everything Else

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ue4-archive ♦♦ STAFF
49.8k 3656 1981 9108

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I believe it's not really the bug. Indirect lighting in fact reset, but you still have ambient light, which you can modify using Post Process Volume.

I asked about it here:

https://rocket.unrealengine.com/questions/4975/questionpost-process-global-illumination.html

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answered Mar 11 '14 at 04:32 AM

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ue4-archive ♦♦ STAFF
49.8k 3656 1981 9108

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 04:32 AM

It indeed works when you have a post volume in the scene. I was confused that the indirect lighting didn't vanish right away when having checked "force no precomputed lighting" and rebuild, like it used to be in the former build.

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