Spawn ontop of actor?

Is there a way i can manipulate GetActorLocation so that i can spawn an actor ontop of another actor.

What i have atm

void ABrick::OnOverlap(class AActor * OtherActor, class UPrimitiveComponent * OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult)
{
	if (OtherActor && (OtherActor != this) && OtherComp)
	{
		// Spawn Actor & Play Sound
		ACoin * SpawnedActor1 = ()->SpawnActor<ACoin>(GetActorLocation(), FRotator(0, 0, 0));
	}
}

Just add vector to vector like this

GetActorLocation() + FVector (0, 0, 100)

Nice! Thought’d it would be something like that. Thank you very much :slight_smile: