Nav Mesh Isn't Working

For reference I’m using a system in which if the player clicks the left side of the screen the character is supposed to run to the left and onto another area of the map. It works on other areas of the map but not here and I’ve been at this for about two weeks with no results. The Nav Mesh within the Persistent Level is not registering despite the target point and character both being within it.

I’ve tried a work around by using Move To Location or Actor and deselecting Pathfinding but when I do that the character moves but only at a crawl even when the walk speed is set to 6000.

Even the Behavior Tree controlled mannequin NPC to the left won’t randomly move anymore.
Region and Layer Partitioning are both Monotone; Runtime Generation is Dynamic.