Packaging fails (because of SVN)

Hey there,

I’m trying to package a project for Windows.
When the process fails, the Message Log gives the following message:

MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for [MY PROJECT FILE]; see log [PATH]\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Programme+Unreal+Engine+4.4\Cook.txt

The final lines of the mentioned Cook.txt file read:

If I understand the error message correctly (line 28), the process aborts when trying to shut down the SourceControl module.
This is possible since I use SVN for version control with Unreal - what could I be doing wrong?

If anyone needs any more information I’m happy to post it.

Thanks in advance

EDIT: I now deactivated SVN (=> run without source control) and the cooking works again. This might be a bug, Unreal’s source control module apparently crashes when the cooking process tries to unload it.
I’ll just manually commit to the SVN for now, but this really should work - if anyone needs more information or files to investigate this issue, please feel free to contact me :slight_smile:

Where could I find those files?

It actually crashes at that point, if you would have pdb files maybe it would give us more info

Hi,

The shutdown issue with the SVN plugin was fixed in this commit in GitHub master branch. It has not yet been integrated into a hotfix.