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Packaging fails (because of SVN)

Hey there,

I'm trying to package a project for Windows. When the process fails, the Message Log gives the following message:

MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for [MY PROJECT FILE]; see log [PATH]\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Programme+Unreal+Engine+4.4\Cook.txt

The final lines of the mentioned Cook.txt file read: http://pastebin.com/9ukdFNDB

If I understand the error message correctly (line 28), the process aborts when trying to shut down the SourceControl module. This is possible since I use SVN for version control with Unreal - what could I be doing wrong?

If anyone needs any more information I'm happy to post it.

Thanks in advance

MrPhil

EDIT: I now deactivated SVN (=> run without source control) and the cooking works again. This might be a bug, Unreal's source control module apparently crashes when the cooking process tries to unload it. I'll just manually commit to the SVN for now, but this really should work - if anyone needs more information or files to investigate this issue, please feel free to contact me :)

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asked Sep 07 '14 at 03:07 PM in Packaging & Deployment

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MrPhil
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avatar image Shadowriver Sep 07 '14 at 03:31 PM

It actually crashes at that point, if you would have pdb files maybe it would give us more info

avatar image MrPhil Sep 07 '14 at 03:44 PM

Where could I find those files?

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Hi,

The shutdown issue with the SVN plugin was fixed in this commit in GitHub master branch. It has not yet been integrated into a hotfix.

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answered Sep 08 '14 at 08:10 AM

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Tom Sarkanen STAFF
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