[Closed] Normal Map Seams
Hi, Normal Maps have been causing me a lot of issues in UE4, and I've been trying to figure out how to get rid of the seams to fix this. I have been avoiding creating UV seams whenever possible, but sometimes it can't be helped.
To illustrate my problem I have created a sphere and cut the UV's in the middle. Here is my result:
I create my Maps in Mudbox, and have tried extracting maps with every possible option. The Normals display properly for me in Mudbox and Maya, but I have noticed that the normal maps I create look inverted across the seams. Here's the map I'm using on this sphere:
Am I missing something, or doing it wrong? Thanks for your help!
asked Sep 07 '14 at 04:45 PM in Using UE4
The question has been closed Dec 15 '15 at 10:21 PM by Steve Hardister for the following reason:
The question is answered, right answer was accepted
Make sure your Compression Settings are set to TC Normal Map instead of default in your Texture File in the Content Browser. You may also need to reverse the green channel in your image file. Also Targa (.TGA) is the preferred image format.
Let me know if any of these suggestions fix your issue.
answered Oct 16 '14 at 09:02 PM
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