Projectile disappears after certain distance

Hello!

First of all, thanks to everyone here answering questions - this hub has already helped me out a lot. I have looked if this question has been answered before but no luck:

I have my projectile (Box with child (Mesh)) that get’s spawned at the player and then flies of into the distance - at least until a certain point. But after a bit, it completely disappears (not only the mesh, the projectile does not hit another player). It just disappears after a certain distance.

My best guess would be that it has something to do with the culling distance (?) and that this somehow removes the actor from the scene, I am just completely lost how I would increase the maximum distance for my projectile.

TL;DR: Projectile disappears after certain distance. How do I fix this?

Ah! Figured it out myself! I think I also forgot to mention I was talking about a multiplayer setting and replication. Increasing the “Net Cull Distance Squared” under Defaults → Replication of the projectile does the trick!