Stop Level Sequence from Sequence Director Blueprint will cause a bug (C++ code)

1、Add a event to Level Sequence Event Track, Call “StopAtCurrentTime” function
2、Play this Level Sequence

Sequence will stop at 0 time position, not “CurrentTime”.

When I debug the souce C++ code, I found this code

295430-1.png

The LatentAction‘s position will always be zero, because the construction fuction of LatentAction missing to set the value.

Bug reports have moved from the Answers section to a new website;

This is a good catch though and should definitely be reported via the new site.